Changelog

What changed

Server and launcher updates, newest first.

Open doors, and restarts that work

Anyone can register now, and restarting an episode after you die no longer hangs on the loading screen.

  • Registration no longer needs a key.
  • "Restart from episode start" resets the run properly: full HP, fresh monsters, no endless loading screen.
  • Episode monsters find their way around walls instead of walking into them.
  • You see the warp effect when another player arrives or leaves, and whether they are sitting or standing matches what they are doing.
  • A brand-new account can log in and make its first character straight away.

Drops that show on the corpse

Episode kills now play the same drop animation hunt fields already did.

  • Episode monster drops appear on the booty list as they fall, instead of only on the clear screen.
  • Episode monsters walk smoothly rather than stepping and pausing between cells.
  • Fixed a client crash that could happen when an episode monster died.

Episode drops and quest wiring

Monsters inside episodes drop loot, and far more quests are hooked up.

  • Episode monsters now roll drops per player, so party members do not compete for the same item.
  • Quest wiring extended from 29 to 219 quests.
  • NPC No.386 now opens the crystal manufacturing interface.
  • Item hotkeys save correctly again.

Hunt field movement

Monsters chase and attack at the speeds their data says they should.

  • Monster walking speed and attack cadence now come from the game's own monster tables.
  • Monsters no longer attack from outside their reach.
  • Monsters stop backtracking over the cell they just left while chasing.